Character creation

Alignment

For the sake of party cohesion and having the story move along, everyone should play this game as a good aligned character, or at least as lawful or true neutral that’s trying hard to get along.

For the same reason, I don’t want any characters like clerics, paladins and warlocks to get their power from daelkyr, Overlords, or any of the Dark Six except the Traveler.

Backgrounds

We’ll work out ways that all your characters know each other as part of the initial session, including who their adventure hooks come from. It can be good to leave a few things unstated to start with, until a point comes up in the story where you can say something like, “Oh, my father worked at the Gold Dragon Inn that this NPC ate at every week.”

The last character I played a lot of, in Faerûn with fourth edition D&D, was named Celestine Sideras. I wrote a background for her as if it was a story she was telling in a tavern, which has plenty of flavour but not too many details to constrain the adventure. And she was certainly lying about some of it to make herself look better.

Stats

I plan to use the standard array of points for stats: 15, 14, 13, 12, 10, 8. If you already know what you’re doing then I’m OK with you using point-buy instead. Somebody in the party needs to end up with a high number of points in charisma, please.

I don’t intend to DM the game in a way that needs you to min/max your points along with a perfectly matching race and class, so you can choose whatever you want, assign 15 and 14 to the recommended stats for the class, then go with whatever you like after that.

If you know nothing about creating a D&D character, we’ll work on that together. I strongly recommend using tools like the D&D Beyond Character Creation Tool to create your character and track their statistics.

Dragonmarks

Although they’re a big part of Eberron, there’s no need to play a character with a dragonmark. If you do, then as your family and your employer for every moment you’re awake, your house will expect to keep track of you and to benefit from their investment in you. Think about how what kind of relationship you have with your house, and what kind of work you do.

For example, someone with the Mark of Shadow could belong to either House Phiarlan or Thuranni. They might never have to deal with the darker side of their house, spending their life as an entertainer, except for that one time in their long life when they’re given a quest to acquire a copy of a particularly sensitive document. Someone with the Mark of Handling might spend their life with natural animals, never knowing the details of the mage­breeding side of the house, or its secret, terrible experiments.

Psionics

Basic fifth edition Dungeons and Dragons has no standard rules for psionics for psychic characters, who typically have links to Dal Quor in Eberron. For a character like this, you could:

Races

For this campaign, you can play as any of these races; ones in bold are unique to Eberron:

If you can justify how they fit into the world, and provide the official description if they’re not in the PHB, you could also play one of these races:

Sorry, you can’t play as a dragon.

While the races have traditional lands and cultures like the gnomes of Zilargo and the nomad dinosaur-riding halflings of the Talenta Plains, any of the races in Eberron can instead be part of the culture of the city or country in which they live, whether that’s a modern city like Fairhaven or a remote region like the Eldeen Reaches. Dwarves living in Sharn have even separated themselves into two different suburbs depending on whether they align themselves with Breland or the Mror Holds. Think about whether you have a traditional character, or someone more cosmopolitan.

Classes

You can play as any PHB class, or the new Eberron class:

The classes with constitution as their second highest stat are most likely to get up close and personal with the enemy. Magic users can be classified by how fast they gain spell slots, with faster progression generally having more to keep track of. Full casters are bards, clerics, druids, sorcerers and wizards. Half casters are artificers, paladins and rangers. The eldritch knight subclass of fighters and the arcane trickster subclass of rogues get even less, while warlocks are different, but more like half casters.

In the end, at least one character should have reasonable healing magic, so that you don’t need to negotiate bulk buying rates with House Jorasco.

Note that most people in Eberron aren’t even level one in a class, and even specialists rarely get above level three. Whichever class you choose, even a ranger, you are very quickly going to be awesome.